Coercive Family Process, Opseg 3 |
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To understand reinforcement effects we need to have three events in sequence . This sequence can be represented symbolically as A ; R ; S + . → The effect of the third event , which is a reinforcer , will be to increase the probability ...
To understand reinforcement effects we need to have three events in sequence . This sequence can be represented symbolically as A ; R ; S + . → The effect of the third event , which is a reinforcer , will be to increase the probability ...
Stranica 89
When a reinforcing event ( S + ) follows an A ; R ; sequence , the probability that R ; will follow a presentation of the same Aj should increase . Here , even massive changes in the density of controlling stimuli do not mask the ...
When a reinforcing event ( S + ) follows an A ; R ; sequence , the probability that R ; will follow a presentation of the same Aj should increase . Here , even massive changes in the density of controlling stimuli do not mask the ...
Stranica 143
Figure 7.1 The Negative Reinforcement and Punishment Family Punishment Sequence Table 7.1 Changes in Latency and Duration ... Event , Event2 Eventz Event Events Subject R R2 Other person A , Ā , A , + or A3 ° NR Sequence Effects of ...
Figure 7.1 The Negative Reinforcement and Punishment Family Punishment Sequence Table 7.1 Changes in Latency and Duration ... Event , Event2 Eventz Event Events Subject R R2 Other person A , Ā , A , + or A3 ° NR Sequence Effects of ...
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adults aggressive analysis antecedent antisocial children assumed attacks aversive aversive events baseline boys caretaker changes Chapter chil child behavior clinical coercive Command comparable conditional consequences consistent continue correlation delinquent demonstrated described determine deviant effect example experience extremely fact family members fathers Figure findings followed function given hypothesis identified included increase interaction involved irritable kind later learning less likelihood mean measures ment mothers negative normal noted observation occur OSLC outcome parents patterns peers performance person physical positive present problem produce punishment question rates reactions referred Reid reinforcement relation reported response result reviewed role rules sample scores seems sequence served showed shown siblings significant significantly similar skills Social Aggressors Stealers stealing subjects suggest Table tend theory thought tion treatment values variables