E-Learning Methodologies and Computer Applications in ArchaeologyPolitis, Dionysios IGI Global, 30. tra 2008. - Broj stranica: 490 Tools of data comparison and analysis are critical in the field of archaeology, and the integration of technological advancements such as geographic information systems, intelligent systems, and virtual reality reconstructions with the teaching of archaeology is crucial to the effective utilization of resources in the field. E-Learning Methodologies and Computer Applications in Archaeology presents innovative instructional approaches for archaeological e-learning based on networked technologies, providing researchers, scholars, and professionals a comprehensive global perspective on the resources, development, application, and implications of information communication technology in multimedia-based educational products and services in archaeology. |
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... concept, aiming at replacing traditional publishing media and making available the electronic delivery of digital content. However, authors are sceptical about the copyright protection of their intellectual property. This chapter gives ...
... concepts that have been presented in the first three sections. It aims to enhance the scientific background of those seeking more insight on the technological and pedagogical aspects of CAA. More specific, Chapter XVI examines cross ...
... concept of “tool” includes a wide range of artefacts and semiotic systems - both material and symbolic or mental - that control the interactions of subjects with their environment. A “tool,” in a wider sense, can even denote another ...
... concepts (Bouras & Tsiatsos, 2005; Spellmann, Mosier, Deus, & Carlson, 1997): (a) document-focused Web-based training tools, (b) meeting-focused tools, and (c) 3D-centered multiuser tools. In particular, the document-focused Webbased ...
... concept of frontal learning. A general problem of these tools is the reduced social presence of the participants that are represented in windows, by means of live pictures. Finally, regarding the 3D-centered multiuser tools, they focus ...
Sadržaj
SpatialComputational Technologies and Virtual Reality Reconstructions in Archaeology | 78 |
Electronic Publishing and Copyright Protection over Archaeological Computer Networks | 220 |
Selected Readings | 275 |
Compilation of References | 423 |
About the Contributors | 459 |
Index | 463 |
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E-learning Methodologies and Computer Applications in Archaeology Dionysios Politis Pregled nije dostupan - 2008 |