E-Learning Methodologies and Computer Applications in Archaeology
IGI Global, 30. tra 2008. - Broj stranica: 490
Tools of data comparison and analysis are critical in the field of archaeology, and the integration of technological advancements such as geographic information systems, intelligent systems, and virtual reality reconstructions with the teaching of archaeology is crucial to the effective utilization of resources in the field.
E-Learning Methodologies and Computer Applications in Archaeology presents innovative instructional approaches for archaeological e-learning based on networked technologies, providing researchers, scholars, and professionals a comprehensive global perspective on the resources, development, application, and implications of information communication technology in multimedia-based educational products and services in archaeology.
Rezultati 1 - 5 od 90.
... Databases for Multiple Archaeological Excavations and Internet Applications ................................104 Athanasios Karamalis, Computer Scientist and Researcher, Germany The problems when ... database interface for visualizations and.
Politis, Dionysios. the challenges for using the database interface for visualizations and other complex applications, like expert tools and geographical information systems. Chapter VIII Geographical Information Systems (GIS) and ...
... databases in archaeology is revisited in this chapter. Contemporary issues in database design and the development of information systems (IS) are concisely presented. Chapter XXI Personalization Issues for Science Museum Web Sites and.
... databases acting as excavation repositories, geographical information systems, and animated reconstructions. How can an archaeologist use these diverse tools in a constructive manner? How can an instructor in archaeology use integrated ...
... database; these are selected readings, already published, that enhance and promote understanding for the amalgam of computers applications in archaeology and e-learning tools. A brief description of each of the 23 chapters follows ...
SpatialComputational Technologies and Virtual Reality Reconstructions in Archaeology
Electronic Publishing and Copyright Protection over Archaeological Computer Networks
Compilation of References
About the Contributors