E-Learning Methodologies and Computer Applications in ArchaeologyPolitis, Dionysios IGI Global, 30. tra 2008. - Broj stranica: 490 Tools of data comparison and analysis are critical in the field of archaeology, and the integration of technological advancements such as geographic information systems, intelligent systems, and virtual reality reconstructions with the teaching of archaeology is crucial to the effective utilization of resources in the field. E-Learning Methodologies and Computer Applications in Archaeology presents innovative instructional approaches for archaeological e-learning based on networked technologies, providing researchers, scholars, and professionals a comprehensive global perspective on the resources, development, application, and implications of information communication technology in multimedia-based educational products and services in archaeology. |
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... field that incorporates graphical features with tabular data in order to assess real-world problems is presented in this chapter. Geographical information systems have the capacity to integrate spatial information with higher end ...
... field of studies, such as archaeology. It is about enhancing the teaching-learn- ing process, and therefore requires an in-depth understanding of it. Archaeology is a multifaceted discipline. Its learning curriculum encompasses a wide ...
... field of formal education is clearly less evident: a teacher of the beginning of the previous century would have found his way around a modern classroom rather easily. There are two major reasons for this lag. The first reason is that ...
... field comprises . The often thoughtless use of the term " e - learning " for describing heterogeneous and highly diverse technologies , processes and meth- odologies , and its extensive use as a marketing slogan - especially during the ...
... field working and learning. A student walking around in a museum or participating in an excavation can have direct access to supporting material through the Internet. She can take pictures or video and store the material for future use ...
Sadržaj
SpatialComputational Technologies and Virtual Reality Reconstructions in Archaeology | 78 |
Electronic Publishing and Copyright Protection over Archaeological Computer Networks | 220 |
Selected Readings | 275 |
Compilation of References | 423 |
About the Contributors | 459 |
Index | 463 |
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E-learning Methodologies and Computer Applications in Archaeology Dionysios Politis Pregled nije dostupan - 2008 |