E-Learning Methodologies and Computer Applications in Archaeology
IGI Global, 30. tra 2008. - Broj stranica: 490
Tools of data comparison and analysis are critical in the field of archaeology, and the integration of technological advancements such as geographic information systems, intelligent systems, and virtual reality reconstructions with the teaching of archaeology is crucial to the effective utilization of resources in the field.
E-Learning Methodologies and Computer Applications in Archaeology presents innovative instructional approaches for archaeological e-learning based on networked technologies, providing researchers, scholars, and professionals a comprehensive global perspective on the resources, development, application, and implications of information communication technology in multimedia-based educational products and services in archaeology.
Rezultati 1 - 5 od 79.
... field that incorporates graphical features with tabular data in order to assess real-world problems is presented in this chapter. Geographical information systems have the capacity to integrate spatial information with higher end ...
... field of studies, such as archaeology. It is about enhancing the teaching-learn- ing process, and therefore requires an in-depth understanding of it. Archaeology is a multifaceted discipline. Its learning curriculum encompasses a wide ...
... field has emerged referred to as computer applications in archaeology (CAA). Computer Applications in Archaeology, using as updated as possible ICTs, support archaeologists in managing, presenting, and utilizing the results of their ...
... field of formal education is clearly less evident: a teacher of the beginning of the previous century would have found his way around a modern classroom rather easily. There are two major reasons for this lag. The first reason is that ...
... teaching and learning gave rise to the field of e-learning and birth to many hopes and expectations. WHAT E-LEARNING IS One of the most challenging tasks regarding Educational Technologies and the Emergence of E-Learning 2.0.
SpatialComputational Technologies and Virtual Reality Reconstructions in Archaeology
Electronic Publishing and Copyright Protection over Archaeological Computer Networks
Compilation of References
About the Contributors