E-Learning Methodologies and Computer Applications in ArchaeologyPolitis, Dionysios IGI Global, 30. tra 2008. - Broj stranica: 490 Tools of data comparison and analysis are critical in the field of archaeology, and the integration of technological advancements such as geographic information systems, intelligent systems, and virtual reality reconstructions with the teaching of archaeology is crucial to the effective utilization of resources in the field. E-Learning Methodologies and Computer Applications in Archaeology presents innovative instructional approaches for archaeological e-learning based on networked technologies, providing researchers, scholars, and professionals a comprehensive global perspective on the resources, development, application, and implications of information communication technology in multimedia-based educational products and services in archaeology. |
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... function of adaptation to the real world (either present or past), where they pick up the ability to communicate with peers and solve problems. As such, learners gradually become natural speakers, scientists, writers, and problem ...
... function as an alibi for the introduction of technology in education, for reasons other than purely scientific. It also leads to the overlooking of affective, psychological and pedagogical factors that determine the successful ...
... function as personal support networks or as knowledge management tools. At the University of Pennsylvania, freshmen students are encouraged to use the campus-based social networking site “Pennster,” in order to get to know their ...
... function as a balancing and enabling innovation, instead of another barrier to learning and potential source of new economic, social and political segregations. The most vulnerable groups of the population in particular, who are the ...
... functional features. These functional features should differentiate an e-learning and collaborative environment from other virtual environments (3D or not), which are designed and implemented for general use. The virtual spaces should ...
Sadržaj
SpatialComputational Technologies and Virtual Reality Reconstructions in Archaeology | 78 |
Electronic Publishing and Copyright Protection over Archaeological Computer Networks | 220 |
Selected Readings | 275 |
Compilation of References | 423 |
About the Contributors | 459 |
Index | 463 |
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E-learning Methodologies and Computer Applications in Archaeology Dionysios Politis Pregled nije dostupan - 2008 |