E-Learning Methodologies and Computer Applications in Archaeology
Tools of data comparison and analysis are critical in the field of archaeology, and the integration of technological advancements such as geographic information systems, intelligent systems, and virtual reality reconstructions with the teaching of archaeology is crucial to the effective utilization of resources in the field.
E-Learning Methodologies and Computer Applications in Archaeology presents innovative instructional approaches for archaeological e-learning based on networked technologies, providing researchers, scholars, and professionals a comprehensive global perspective on the resources, development, application, and implications of information communication technology in multimedia-based educational products and services in archaeology.
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Technologies like virtual reality (VR), 2D or 3D-centered multiuser tools, and microscopic or macroscopic visualization, offer high levels of interaction along with a sense of immersion. Accordingly, virtual learning environments (VLEs) ...
It explains how a computer system can generate a 3-D virtual environment, with which the user can interact and receive real time feedback. Then it describes what virtual learning environments (VLEs) are, and explains how enhanced ...
or the applied interaction tools (e.g., computer based training (CBT), mobile learning, etc.). E-learning can be synchronous, asynchronous, instructor-led or computer-based, or a combination of the above. In our effort to comprehend the ...
So far, research findings demonstrate that, before any attempt to introduce technology for enhancing a learning process is made, it is of eminent importance to carry out thorough analysis, explore the interactions between the proposed ...
... learning activities and communication tools and facilitating collaborative interaction. Mobile computational devices may take a variety of forms and have several capabilities, ranging from specialized devices, like response pads, ...
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SpatialComputational Technologies and Virtual Reality Reconstructions in Archaeology
Electronic Publishing and Copyright Protection over Archaeological Computer Networks
Compilation of References
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E-learning Methodologies and Computer Applications in Archaeology
Pregled nije dostupan - 2008