E-Learning Methodologies and Computer Applications in ArchaeologyPolitis, Dionysios IGI Global, 30. tra 2008. - Broj stranica: 490 Tools of data comparison and analysis are critical in the field of archaeology, and the integration of technological advancements such as geographic information systems, intelligent systems, and virtual reality reconstructions with the teaching of archaeology is crucial to the effective utilization of resources in the field. E-Learning Methodologies and Computer Applications in Archaeology presents innovative instructional approaches for archaeological e-learning based on networked technologies, providing researchers, scholars, and professionals a comprehensive global perspective on the resources, development, application, and implications of information communication technology in multimedia-based educational products and services in archaeology. |
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... objects require that they are extensively reused. E-learning material should be used, reused and rearranged. Digital repositories serve this purpose, allowing the search and composition of learning objects into customized lectures and ...
... objects and instructions necessary to support collaboration. The small size of these devices does not impede the natural social interaction and learners can move freely in space, cooperating and interacting with team members. While ...
... objects and adapt to the preferences and intentions of its inhabitants, so as to enhance their interactions and living experiences. The various technologies that may constitute smart environments include: computational devices (such as ...
... objects. Depending on the nature of the virtual world and the physics that has been programmed into it, users are able to “walk,” “fly” or “swim” through their embodied avatars. Users are also able to communicate and interact with other ...
... objects and real-time communication with other participants makes virtual worlds an entirely active and interactive ... object and is being used in many ways, for diverse purposes and with different expectations. Furthermore, the ...
Sadržaj
SpatialComputational Technologies and Virtual Reality Reconstructions in Archaeology | 78 |
Electronic Publishing and Copyright Protection over Archaeological Computer Networks | 220 |
Selected Readings | 275 |
Compilation of References | 423 |
About the Contributors | 459 |
Index | 463 |
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E-learning Methodologies and Computer Applications in Archaeology Dionysios Politis Pregled nije dostupan - 2008 |