E-Learning Methodologies and Computer Applications in ArchaeologyTools of data comparison and analysis are critical in the field of archaeology, and the integration of technological advancements such as geographic information systems, intelligent systems, and virtual reality reconstructions with the teaching of archaeology is crucial to the effective utilization of resources in the field. E-Learning Methodologies and Computer Applications in Archaeology presents innovative instructional approaches for archaeological e-learning based on networked technologies, providing researchers, scholars, and professionals a comprehensive global perspective on the resources, development, application, and implications of information communication technology in multimedia-based educational products and services in archaeology. |
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Increased costs for the production of high quality learning objects require that they are extensively reused. E-learning material should be used, reused and rearranged. Digital repositories serve this purpose, allowing the search and ...
The device is the only resource they will need for the completion of the activity, because wireless networking allows access to learning objects and instructions necessary to support collaboration. The small size of these devices does ...
A smart environment can, on its own, collect, evaluate and handle information regarding the state of the space and its objects and adapt to the preferences and intentions of its inhabitants, so as to enhance their interactions and ...
Users guide avatars through the topography of the virtual world and interact with the environment and its objects. Depending on the nature of the virtual world and the physics that has been programmed into it, users are able to “walk,” ...
On the other hand, facilitated by the interaction with the virtual environment, hands-on operation of objects and real-time communication with other participants makes virtual worlds an entirely active and interactive learning ...
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Sadržaj
SpatialComputational Technologies and Virtual Reality Reconstructions in Archaeology | 78 |
Electronic Publishing and Copyright Protection over Archaeological Computer Networks | 220 |
Selected Readings | 275 |
Compilation of References | 423 |
About the Contributors | 459 |
Index | 463 |
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E-learning Methodologies and Computer Applications in Archaeology Dionysios Politis Pregled nije dostupan - 2008 |