E-Learning Methodologies and Computer Applications in ArchaeologyPolitis, Dionysios IGI Global, 30. tra 2008. - Broj stranica: 490 Tools of data comparison and analysis are critical in the field of archaeology, and the integration of technological advancements such as geographic information systems, intelligent systems, and virtual reality reconstructions with the teaching of archaeology is crucial to the effective utilization of resources in the field. E-Learning Methodologies and Computer Applications in Archaeology presents innovative instructional approaches for archaeological e-learning based on networked technologies, providing researchers, scholars, and professionals a comprehensive global perspective on the resources, development, application, and implications of information communication technology in multimedia-based educational products and services in archaeology. |
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... principles for virtual spaces focused on e-learning and e-collaboration are presented in this chapter. Technologies like virtual reality (VR), 2D or 3D-centered multiuser tools, and microscopic or macroscopic visualization, offer high ...
... Principles and practice. New York: Routlege Falmer. Roblyer, M.D. (2003). Integrating educational technology into teaching. New Jersey: Pearson Education. Dionysios Politis Thessaloniki, Greece August 2007 xxii Acknowledgment This book ...
... principles for virtual spaces for facilitating educational designers and developers by providing a point of reference for making decisions about whether or not to incorporate 3D environments into the resources they develop as well as ...
... principles that should be adopted by the educational designers for effectively designing virtual spaces for eVR has been exploited in various projects for supporting education, training or collaboration. Concerning education, much ...
... principles and guidelines. DESIGN PRINCIPLES FOR VIRTUAL SPACES FOCUSED ON E-LEARNING AND E-COLLABORATION This section presents the design principles that should be taken into account by designers and developers when designing a virtual ...
Sadržaj
SpatialComputational Technologies and Virtual Reality Reconstructions in Archaeology | 78 |
Electronic Publishing and Copyright Protection over Archaeological Computer Networks | 220 |
Selected Readings | 275 |
Compilation of References | 423 |
About the Contributors | 459 |
Index | 463 |
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E-learning Methodologies and Computer Applications in Archaeology Dionysios Politis Pregled nije dostupan - 2008 |