E-Learning Methodologies and Computer Applications in ArchaeologyPolitis, Dionysios IGI Global, 30. tra 2008. - Broj stranica: 490 Tools of data comparison and analysis are critical in the field of archaeology, and the integration of technological advancements such as geographic information systems, intelligent systems, and virtual reality reconstructions with the teaching of archaeology is crucial to the effective utilization of resources in the field. E-Learning Methodologies and Computer Applications in Archaeology presents innovative instructional approaches for archaeological e-learning based on networked technologies, providing researchers, scholars, and professionals a comprehensive global perspective on the resources, development, application, and implications of information communication technology in multimedia-based educational products and services in archaeology. |
Iz unutrašnjosti knjige
Rezultati 1 - 5 od 83.
... Structures ....................325 Shivanand Balram, Simon Fraser University, Canada Suzana Dragicevic, Simon Fraser University, Canada A further insight on geographical information systems, as a supplement to chapter 8, promoting the ...
... structure of teaching when instruction is delivered within a VLE. Chapter IV continues even further, explaining how virtual learning communities may be created when education and learning are offered through a Web site. It also explains ...
... structure of the action itself. Therefore, tools can either strengthen or deter an action. This characteristic of utilizing artefacts is of exceptional importance when it comes to exploring the role of technology in human learning ...
... structure of future educational systems to a great extent, is in need of employees able to solve problems, to communicate effectively and to make decisions based on critical thinking skills and on the comprehension of complex ...
... structure—now known as “Web 1.0”—was based primarily on passive access to content, which someone else, usually a professional, created and published (“push technology”), the current trend facilitates the creation, assimilation and ...
Sadržaj
SpatialComputational Technologies and Virtual Reality Reconstructions in Archaeology | 78 |
Electronic Publishing and Copyright Protection over Archaeological Computer Networks | 220 |
Selected Readings | 275 |
Compilation of References | 423 |
About the Contributors | 459 |
Index | 463 |
Ostala izdanja - Prikaži sve
E-learning Methodologies and Computer Applications in Archaeology Dionysios Politis Pregled nije dostupan - 2008 |