E-Learning Methodologies and Computer Applications in ArchaeologyPolitis, Dionysios IGI Global, 30. tra 2008. - Broj stranica: 490 Tools of data comparison and analysis are critical in the field of archaeology, and the integration of technological advancements such as geographic information systems, intelligent systems, and virtual reality reconstructions with the teaching of archaeology is crucial to the effective utilization of resources in the field. E-Learning Methodologies and Computer Applications in Archaeology presents innovative instructional approaches for archaeological e-learning based on networked technologies, providing researchers, scholars, and professionals a comprehensive global perspective on the resources, development, application, and implications of information communication technology in multimedia-based educational products and services in archaeology. |
Iz unutrašnjosti knjige
... learner of the 21st century, this chapter explains how learning and relearning implement a widespread culture of life-long education. The new teaching model is presented, which, enhanced by state-of-the art technological achievements ...
... Learners are not passive beings, waiting to be taught basic skills by adults; these skills, rather, emerge as a function of adaptation to the real world (either present or past), where they pick up the ability to communicate with peers ...
... learners rather than the teacher or the educational organization . Using ICTs , e - learning allows more people to participate in tertiary education : working students and adults , people living in remote areas , nonmobile students ...
... learners, adapting continuously to changed opportunities, work practices, business models and forms of economic and social organization. E-learning can offer lifelong, better, faster, and less expensive education for citizens and ...
... learner uses virtual worlds. Chapter III expands the e-learning paradigm from a mere immersion to a virtual reality system to a complete open and distance learning (ODL) strategy. It also explains the format of the multimedia materials ...
Sadržaj
SpatialComputational Technologies and Virtual Reality Reconstructions in Archaeology | 78 |
Electronic Publishing and Copyright Protection over Archaeological Computer Networks | 220 |
Selected Readings | 275 |
Compilation of References | 423 |
About the Contributors | 459 |
Index | 463 |
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E-learning Methodologies and Computer Applications in Archaeology Dionysios Politis Pregled nije dostupan - 2008 |