E-Learning Methodologies and Computer Applications in ArchaeologyPolitis, Dionysios IGI Global, 30. tra 2008. - Broj stranica: 490 Tools of data comparison and analysis are critical in the field of archaeology, and the integration of technological advancements such as geographic information systems, intelligent systems, and virtual reality reconstructions with the teaching of archaeology is crucial to the effective utilization of resources in the field. E-Learning Methodologies and Computer Applications in Archaeology presents innovative instructional approaches for archaeological e-learning based on networked technologies, providing researchers, scholars, and professionals a comprehensive global perspective on the resources, development, application, and implications of information communication technology in multimedia-based educational products and services in archaeology. |
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... field comprises. The often thoughtless use of the term “e-learning” for describing heterogeneous and highly diverse technologies, processes and methodologies, and its extensive use as a marketing slogan—especially during the era of the ...
... field is still in formative stage. No single study could prove sufficiently the effectiveness of e-learning as a whole. We are in need of an overall framework for the evaluation of e-learning—across all educational levels and all kinds ...
... field working and learning. A student walking around in a museum or participating in an excavation can have direct access to supporting material through the Internet. She can take pictures or video and store the material for future use ...
... field, their teaching expertise and their relationship with technology, they use various facets of e-learning to express and cover different needs. The teacher, as the natural introducer of new educational technologies, must be allowed ...
... field needs more experiences and evaluation in order to judge their usefulness as well as to create evidence of a relationship between the use of these modalities and learning outcomes. The e-Learning Guild Research (2006) report refers ...
Sadržaj
SpatialComputational Technologies and Virtual Reality Reconstructions in Archaeology | 78 |
Electronic Publishing and Copyright Protection over Archaeological Computer Networks | 220 |
Selected Readings | 275 |
Compilation of References | 423 |
About the Contributors | 459 |
Index | 463 |
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E-learning Methodologies and Computer Applications in Archaeology Dionysios Politis Pregled nije dostupan - 2008 |