E-Learning Methodologies and Computer Applications in ArchaeologyPolitis, Dionysios IGI Global, 30. tra 2008. - Broj stranica: 490 Tools of data comparison and analysis are critical in the field of archaeology, and the integration of technological advancements such as geographic information systems, intelligent systems, and virtual reality reconstructions with the teaching of archaeology is crucial to the effective utilization of resources in the field. E-Learning Methodologies and Computer Applications in Archaeology presents innovative instructional approaches for archaeological e-learning based on networked technologies, providing researchers, scholars, and professionals a comprehensive global perspective on the resources, development, application, and implications of information communication technology in multimedia-based educational products and services in archaeology. |
Iz unutrašnjosti knjige
Rezultati 6 - 10 od 77.
... implementation begins again. Mobile computational devices, ubiquitous computing, social software, and virtual worlds are the most promising and capable of transforming the landscape of educational technology. New services and routines ...
... implementation of mobile collaborative learning activities (mobile computer supported collaborative learning—mCSCL). During a mobile collaborative activity learners use their own device, which is connected to those of their peers. The ...
... implementation depends upon users having positive attitude towards it.” Positive, anxiety-free attitudes toward computers and technology are regarded as a fundamental prerequisite for participating in activities that utilize ...
... Implementing e-learning programmes for higher education: A review of the literature. Journal of Information Technology Education, 3, 313-323. Palaigeorgiou, G.E., Siozos, P.D., & Konstantakis, N. I. (2006). CEAF: A measure for ...
... implement a functional and effective e-learning collaborative virtual environment, the first step is to investigate ... implemented for general use. The virtual spaces should be designed according to the concepts introduced by Dourish ...
Sadržaj
SpatialComputational Technologies and Virtual Reality Reconstructions in Archaeology | 78 |
Electronic Publishing and Copyright Protection over Archaeological Computer Networks | 220 |
Selected Readings | 275 |
Compilation of References | 423 |
About the Contributors | 459 |
Index | 463 |
Ostala izdanja - Prikaži sve
E-learning Methodologies and Computer Applications in Archaeology Dionysios Politis Pregled nije dostupan - 2008 |