E-Learning Methodologies and Computer Applications in ArchaeologyPolitis, Dionysios IGI Global, 30. tra 2008. - Broj stranica: 490 Tools of data comparison and analysis are critical in the field of archaeology, and the integration of technological advancements such as geographic information systems, intelligent systems, and virtual reality reconstructions with the teaching of archaeology is crucial to the effective utilization of resources in the field. E-Learning Methodologies and Computer Applications in Archaeology presents innovative instructional approaches for archaeological e-learning based on networked technologies, providing researchers, scholars, and professionals a comprehensive global perspective on the resources, development, application, and implications of information communication technology in multimedia-based educational products and services in archaeology. |
Iz unutrašnjosti knjige
Rezultati 6 - 10 od 60.
... integration of ICT in education: Results from a worldwide educational assessment. Computers & Education, 37(2), 163-178. Abowd, G. (1999). Classroom 2000: An experiment with the instrumentation of a living Politis, D. (2006) ...
... integrating more functionality. A variety of tools and technologies have been developed and used for supporting learning communities and e-collaboration. The current components, tools and systems available can be divided into three ...
... and (c) usage of the simulation mode of integrating models into learning environments and capitalization VR's ability to more learning and e-collaboration. As described above little research has been 0 Basic Aspects of VLEs.
... integrating communication and collaboration seamlessly, progressively and easily. The environment could be populated by concurrent users, who could be represented in the environment. The use of avatars (3D or 2D) for user representation ...
... integrating two specific tools: (a) expel learner/ participant and (b) lock/unlock objects. EVE Training Area integrates a “presentation table,” which is the central point in the virtual space, in order to provide specific collaboration ...
Sadržaj
SpatialComputational Technologies and Virtual Reality Reconstructions in Archaeology | 78 |
Electronic Publishing and Copyright Protection over Archaeological Computer Networks | 220 |
Selected Readings | 275 |
Compilation of References | 423 |
About the Contributors | 459 |
Index | 463 |
Ostala izdanja - Prikaži sve
E-learning Methodologies and Computer Applications in Archaeology Dionysios Politis Pregled nije dostupan - 2008 |