E-Learning Methodologies and Computer Applications in ArchaeologyPolitis, Dionysios IGI Global, 30. tra 2008. - Broj stranica: 490 Tools of data comparison and analysis are critical in the field of archaeology, and the integration of technological advancements such as geographic information systems, intelligent systems, and virtual reality reconstructions with the teaching of archaeology is crucial to the effective utilization of resources in the field. E-Learning Methodologies and Computer Applications in Archaeology presents innovative instructional approaches for archaeological e-learning based on networked technologies, providing researchers, scholars, and professionals a comprehensive global perspective on the resources, development, application, and implications of information communication technology in multimedia-based educational products and services in archaeology. |
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... interact with learners, learning resources and with each other, offering rich multisensorial learning experiences ... interactions and living experiences. The various technologies that may constitute smart environments include ...
... interaction, role-playing, exploration, and collaboration. Virtual worlds are established, by their various features, as particularly attractive and promising learning tools. On one hand, high-analysis 3D graphics offers great ...
... interaction object and is being used in many ways, for diverse purposes and with different expectations. Furthermore, the personal characteristics, attitudes, previous knowledge, and experience of the subject form a complex cognitive ...
... interaction between them. In 3D-centered tools the participants of a virtual session are represented by avatars, which can navigate through 3D environments, and all other participants can view the actions of all other participants as ...
... interaction of multiple users at various locations (Singhal & Zyda, 1999). Multiuser virtual reality technology is being used for cooperative work (Dumas, Saugis, Degrande, Plenacost, Chaillou, & Viaud, 1999), for education and training ...
Sadržaj
SpatialComputational Technologies and Virtual Reality Reconstructions in Archaeology | 78 |
Electronic Publishing and Copyright Protection over Archaeological Computer Networks | 220 |
Selected Readings | 275 |
Compilation of References | 423 |
About the Contributors | 459 |
Index | 463 |
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E-learning Methodologies and Computer Applications in Archaeology Dionysios Politis Pregled nije dostupan - 2008 |