E-Learning Methodologies and Computer Applications in ArchaeologyPolitis, Dionysios IGI Global, 30. tra 2008. - Broj stranica: 490 Tools of data comparison and analysis are critical in the field of archaeology, and the integration of technological advancements such as geographic information systems, intelligent systems, and virtual reality reconstructions with the teaching of archaeology is crucial to the effective utilization of resources in the field. E-Learning Methodologies and Computer Applications in Archaeology presents innovative instructional approaches for archaeological e-learning based on networked technologies, providing researchers, scholars, and professionals a comprehensive global perspective on the resources, development, application, and implications of information communication technology in multimedia-based educational products and services in archaeology. |
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... learning. Workers at all levels in the 21st century knowledge society will need to be lifelong learners, adapting continuously to changed opportunities, work practices, business models and forms of economic and social organization. E ...
... learning rates, great numbers of individuals abandoning training programs, low motivation and lack of academic socialization). The most important objection, though, was that learning comprises much more than the simple acquisition of ...
... learning, such as the massification and commercialisation of teaching, the depreciation of the role of the academic teacher, or the restrictions to academic freedom. Considering the critical mass reached by e-learning, in terms of ...
... learning outcomes and expectations. Wolff (2002) summarizes the learning objectives for 21st century learners as identified by the League for Innovation in the Community College (1999): repositories and producing solutions to novel ...
... learning to individual needs. It is compatible with various pedagogical methods, such as self-paced or directed learning, individual or collaborating learning, individual or group teaching, synchronous or asynchronous collaboration, and ...
Sadržaj
SpatialComputational Technologies and Virtual Reality Reconstructions in Archaeology | 78 |
Electronic Publishing and Copyright Protection over Archaeological Computer Networks | 220 |
Selected Readings | 275 |
Compilation of References | 423 |
About the Contributors | 459 |
Index | 463 |
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E-learning Methodologies and Computer Applications in Archaeology Dionysios Politis Pregled nije dostupan - 2008 |