E-Learning Methodologies and Computer Applications in ArchaeologyPolitis, Dionysios IGI Global, 30. tra 2008. - Broj stranica: 490 Tools of data comparison and analysis are critical in the field of archaeology, and the integration of technological advancements such as geographic information systems, intelligent systems, and virtual reality reconstructions with the teaching of archaeology is crucial to the effective utilization of resources in the field. E-Learning Methodologies and Computer Applications in Archaeology presents innovative instructional approaches for archaeological e-learning based on networked technologies, providing researchers, scholars, and professionals a comprehensive global perspective on the resources, development, application, and implications of information communication technology in multimedia-based educational products and services in archaeology. |
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... objects similar to how they would interact with real people and objects, it becomes important to investigate the design principles that should be adopted by the educational designers for effectively designing virtual spaces for eVR has ...
... objects so that others can find them). Every tool designed for supporting e-collaboration should exploit aspects of space and spatial mechanisms, such as providing identity, orientation, a locus for activity and a mode of control, which ...
... objects, brainstorming board tool, locking/unlocking shared objects, user handling, as well as slide presentation and creation. ○ Supporting users who have different roles and rights when visiting the environment. • Remote task support ...
... object in the whiteboard, resize an object in the whiteboard and change colours. The “slide show” tool could be used for making shared Macromedia flash presentations. The “prepare slides” tool supports the users to collaboratively ...
... objects by integrating two specific tools: (a) expel learner/ participant and (b) lock/unlock objects. EVE Training Area integrates a “presentation table,” which is the central point in the virtual space, in order to provide specific ...
Sadržaj
SpatialComputational Technologies and Virtual Reality Reconstructions in Archaeology | 78 |
Electronic Publishing and Copyright Protection over Archaeological Computer Networks | 220 |
Selected Readings | 275 |
Compilation of References | 423 |
About the Contributors | 459 |
Index | 463 |
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E-learning Methodologies and Computer Applications in Archaeology Dionysios Politis Pregled nije dostupan - 2008 |