E-Learning Methodologies and Computer Applications in ArchaeologyPolitis, Dionysios IGI Global, 30. tra 2008. - Broj stranica: 490 Tools of data comparison and analysis are critical in the field of archaeology, and the integration of technological advancements such as geographic information systems, intelligent systems, and virtual reality reconstructions with the teaching of archaeology is crucial to the effective utilization of resources in the field. E-Learning Methodologies and Computer Applications in Archaeology presents innovative instructional approaches for archaeological e-learning based on networked technologies, providing researchers, scholars, and professionals a comprehensive global perspective on the resources, development, application, and implications of information communication technology in multimedia-based educational products and services in archaeology. |
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... participants represented by their photos can use various ecollaboration tools. The second solution, called EVE training area, is a three-dimensional space where participants, represented by 3D humanoid avatars, can use a variety of e ...
... participants about the shared tool that the user currently uses (Figure 2a and Figure 2b) as well as about her or his feeling represented by an icon-gesture (Figure 2c). Figure 1. • Sharing applications area (Figure 1e), where the user ...
... participants in the virtual classroom could have two different roles: tutor (only one participant) and students. The users that participate in the virtual classroom are represented by humanoid articulated avatars, which can support ...
... participants that are Designing principle EVE VirRAD Virtual Community Relational orientation and reciprocity Yes No Yes Partially Partially No Proximity and activity Partitioning Presence, awareness, users representation Situated ...
... participants are rather given a feeling of distance than a feeling of proximity and group awareness The main advantage, of Virtual Conference tool is the limited requirements in terms of network bandwidth needed for participating in a ...
Sadržaj
SpatialComputational Technologies and Virtual Reality Reconstructions in Archaeology | 78 |
Electronic Publishing and Copyright Protection over Archaeological Computer Networks | 220 |
Selected Readings | 275 |
Compilation of References | 423 |
About the Contributors | 459 |
Index | 463 |
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E-learning Methodologies and Computer Applications in Archaeology Dionysios Politis Pregled nije dostupan - 2008 |