E-Learning Methodologies and Computer Applications in ArchaeologyPolitis, Dionysios IGI Global, 30. tra 2008. - Broj stranica: 490 Tools of data comparison and analysis are critical in the field of archaeology, and the integration of technological advancements such as geographic information systems, intelligent systems, and virtual reality reconstructions with the teaching of archaeology is crucial to the effective utilization of resources in the field. E-Learning Methodologies and Computer Applications in Archaeology presents innovative instructional approaches for archaeological e-learning based on networked technologies, providing researchers, scholars, and professionals a comprehensive global perspective on the resources, development, application, and implications of information communication technology in multimedia-based educational products and services in archaeology. |
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... spaces with the use of 3D computer graphics. Users of virtual worlds may simply explore them or even “inhabit” them, by operating digital entities known as “avatars.” Users guide avatars through the topography of the virtual world and ...
... spaces in which various interconnected digital devices and sensors operate and cooperate in order to facilitate the life of their inhabitants. Politis, D. (Ed.). (2006). The e-learning dimension of computer applications in archaeology ...
... spaces for facilitating educational designers and developers by providing a point of reference for making decisions about whether or not to incorporate 3D environments into the resources they develop as well as for extending their ...
... space where participants, represented by 3D humanoid avatars, can use a variety of ecollaboration tools. To this ... spaces. Current user interfaces have been proven insufficient to enable the user to be fully creative. In the case of 3D ...
... space and to provide them with the power to construct shared representations of the topic they investigate. As it ... spaces for eVR has been exploited in various projects for supporting education, training or collaboration. Concerning ...
Sadržaj
SpatialComputational Technologies and Virtual Reality Reconstructions in Archaeology | 78 |
Electronic Publishing and Copyright Protection over Archaeological Computer Networks | 220 |
Selected Readings | 275 |
Compilation of References | 423 |
About the Contributors | 459 |
Index | 463 |
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E-learning Methodologies and Computer Applications in Archaeology Dionysios Politis Pregled nije dostupan - 2008 |